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Wednesday 29 April 2015

1.Professor’s Nightmare This famous rope trick relies on a technique that is the basis of lots of rope tricks. And Professor’s Nightmare is often performed by pros in their stand-up and walk-around shows. In the trick, three ropes of different length are “stretched” to create three ropes of equal size, and stretched again to return to their original lengths. This one is available for under five dollars, and the trick is explained in lots of magic books so you may make your own from ordinary rope.2. The Color Changing Handkerchief This classic of magic is also known as the chameleon hanks. The magician places a red handkerchief in his or her hand, and when it’s pushed out the other side, it emerges a different color. I particularly like this trick because while it relies on a gimmick, it requires you to learn to work with your hands. Ads Top SIP Investment plans www.myuniverse.co.in/ZipSip Compare & invest in best Funds. 0 paper work. Start today. Start Download www.fromdoctopdf.com Convert Any File to a PDF - Word, Jpeg, Gif, Rtf - Free Download! And done right, it’s absolutely baffling to spectators. You may purchase versions of this trick for around ten dollars.3. Svengali Deck This gimmicked card deck allows a magician to quickly find a selected card and perform other impressive effects. At the end of the trick, it looks as if the entire deck has turned into the selected card. The effect is stunning and easy to learn and perform. Svengali decks may be purchased at any magic store for between five and fifteen dollars.4. Stripper Deck Another gimmicked deck of cards, a Stripper Deck lets beginners quickly find selected cards that have been lost in the deck and perform other effects. Stripper decks may be purchased for anywhere between five and fifteen dollars.5. Cups & Balls While professional magicians perform stunning, advanced versions of this magic classic--many consider it the world’s oldest recorded magic trick--beginning magicians can purchase simple, pre-packaged versions that result in a mystifying sequence. In its simplest version, a magician brings out three cups and balls and somehow makes the balls pass through the cups.Compared to the other tricks here, this one requires the most time to learn as there is a set sequence to memorize. But the results will be satisfying to beginners and their audiences. Inexpensive plastic versions may be purchased for less than five dollars. Pro versions with metal cups can cost hundreds of dollars.

Tuesday 28 April 2015

Magic or sorcery is an attempt to understand and exploit supernatural forces, using rituals, symbols, actions, gestures and language.[1][2][3][4] Modern Western magicians generally state magic's primary purpose to be personal spiritual growth.[5] Modern theories of magic may see it as the result of a universal sympathy where some act can produce a result somewhere else, or as a collaboration with spirits who cause the effect.[6] The belief in and the practice of magic has been present since the earliest human cultures and continues to have an important spiritual, religious and medicinal role in many cultures today.[7][8] Magic is often viewed with suspicion by the wider community, and is sometimes practiced in isolation and secrecy.[4] The concept of magic as a category separate from religion was first widely recognized in Judaism, which derided as magic the practices of pagan worship designed to appease and receive benefits from gods other than Yahweh.[2] Hanegraaff argues that magic is in fact "a largely polemical concept that has been used by various religious interest groups either to describe their own religious beliefs and practices or – more frequently – to discredit those of others."[3] Magical rituals are the precisely defined actions (including speech) used to work magic. Magic often utilizes symbols that are thought to be intrinsically efficacious. The performance of magic almost always involves the use of language. Another potential source of the power of words is their secrecy and exclusivity. The possession of magical knowledge alone may be insufficient to grant magical power; often a person must also possess certain magical objects, traits or life experiences in order to be a magician. In non-scientific societies, perceived magical attack is an idea sometimes employed to explain personal or societal misfortune.[9] The foremost perspectives on magic in anthropology are functionalist, symbolist and intellectualist. The term "magical thinking" in anthropology, psychology, and cognitive science refers to causal reasoning often involving associative thinking, such as the perceived ability of the mind to affect the physical world (see the philosophical problem of mental causation) or correlation mistaken for materialist causation. Psychological theories treat magic as a personal phenomenon intended to meet individual needs, as opposed to a social phenomenon serving a collective purpose. The belief that one can influence supernatural powers, by prayer, sacrifice or invocation goes back to prehistoric religion and is present in early records such as the Egyptian pyramid texts and the Indian Vedas.[10] Magic and religion are categories of beliefs and systems of knowledge used within societies. Appearing in various tribal peoples from Aboriginal Australia and Māori New Zealand to the Amazon, African savannah, and pagan Europe, some form of shamanic contact with the spirit world seems to be nearly universal in the early development of human communities. In general, the 20th century has seen a sharp rise in public interest in various forms of magical practice, and the foundation of a number of traditions and organisations, ranging from the distinctly religious to the philosophical
The Esoteric Theory of Magic What is Magic? To paraphrase George Lucas, Magic is an energy field that surrounds all living things. It’s created by life and is the raw source of consciousness. Like any form of energy, it can be tapped to perform a variety of functions. However, unlike, say, electricity, Magic has a will of its own, and can be unpredictable at times. Because Magic is chaotic, those who would use it have to be careful that the Magic doesn’t overwhelm them. The human body can conduct electricity safely, but if you’re not careful, the amperage will go to high and you’ll be killed. Magic is similar; draw on too much too fast and it will burn you to a crisp. Also like electricity, Magic requires some means of insulation to keep it from running rampant through a wizard. This is where the concept of spells and enchantments comes from. Magic also requires will to shape and control, just as electricity requires wires and transistors to be of any real use. Randomly calling upon Magic would be little different than holding up a metal rod in a lightning storm. Talismans: Spell, Hex, Staff and Wand As mentioned above, Magic requires some sort of insulation for the wizard using it or it’ll just go wherever it wishes. It doesn’t “ground out”, it simply forms chaotic patterns if not bound into a certain “shape” via a wizard’s will and use of talismans. The most common form of talisman is the spell, a simple shaping of words that helps insulate the wizard’s will from the raw magic. The words don’t really matter – it’s the intent of the words. Unfortunately, the more common the word, the more mundane, the less useful it is. Like thin plastic insulation on a wire, if too much juice is pumped through, the power can jump right through. This is why most spells are written in languages not normally used in conversation. Latin is a classic, of course, but wizards can create spells in other ancient tongues or even make up words that have meaning to them. Some wizards even use Harry Potter spells! So long as it helps form the image of what the magus wants and is not common enough to leak the power through to the rest of their thoughts, the spell will function just fine. Another common talisman is the wizard’s staff or wand. These are just focusing tools, like the words of a spell, but because they are actual physical objects, they provide a more stable conduit for the Magic to pass through. Much like the words of a spell, the more uncommon the device, the better it is at focusing Magic. A plain wooden staff will not be as effective as a staff carved with runes, topped with a crystal and festooned with charms. In fact, finding an old wizard who does use a simple staff means you’re probably in the presence of a master who can shape his will without such props. Wands are just like the staff, just smaller and easier to carry, and since they can be highly decorated, wizards will often create different wands for different effects. A wand of fireballs, for example, might be made of magnesium, etched with fire runes, and capped with a ruby. Such a wand could be used to conjure a blizzard, but doing so would be much harder since the talisman is not attuned to the effect, sort of like using the wrong kind of wire or circuitry to make electricity work. Magic circles are a special sort of talisman. They can be invested with power and used to protect anyone inside, or trap something within their walls. They work more like a battery, storing a charge and releasing it over time. Circles are one of the most basic of Magical constructs and possibly the most useful, as they can also be infused with various effects, such as a circle of relaxation, or a circle truth that forces anyone within it to speak honestly. Magic in Practice The act of casting a spell or hex is a tapping of the Magic. The more power that’s needed for the effect, the more draining it will be on the caster. Wizards are limited not just by their imaginations, but by their strength of will and endurance. Like receiving a powerful electric shock, casting a spell can leave a wizard exhausted or in pain. If the talismans used in the spell are not sufficient, Magical energy can spill over, harming the wizard or those around him. Working with Magic is not dissimilar to playing with live power lines. It’s something only a trained professional who knows what they are doing should attempt. Dabblers in the Art are like children poking at an electrical outlet with a fork. They can easily get themselves killed and may burn the whole house down around them. True wizards are trained in one of the Arts: Thaumaturgy – magic invoking the four elements Oculaturgy – illusions and mental effects Hematurgy – healing and blood magic Chronoturgy – time magic, very unpredictable Phasmaturgy – ghost magic, not to be confused with necromancy There are plenty of sub-schools of each of the above, and most wizards specialize in one school while learning the basics of all. All wizards thus trained are beholden to the Panmagos Quorum, or the All-Wizards Council, if you prefer. The PQ is the highest authority among wizards, and they do their best to police the dabblers so they don’t cause too much trouble. The Rules of Magic With Magic such an unlimited source of power, it may seem odd that wizards must follow rules. However, the rules, enforced by the PQ and generally agreed upon by all wizards, are in place for a valid reason. Those who would break the rules, who seek to rebel, would expose wizards to the world and likely cause the end of human Magic. The rules are in place to keep the wizards safe, not to hold them back. These are the Rules of Magic, passed down for millennia: Kill not with Magic. Force thy Will on none save thyself. Turn no spell upon thy master, save to defend thy own life. Aid those in Magic who know not the Arts. Steal not from thy fellow Wizards Obey the Will of the Magic, should it come to ye. The first one is kind of self-evident. Don’t use Magic, the product of life, to snuff out a life. There’s no self-defense caveat either, but the rule specifically means using pure Magic to kill. Making a tree fall on someone is allowed, but blasting them with an eldritch bolt is not. Note that non-humans are exempt; a wizard may use Magic with impunity on creatures not of the Mortal Realm. The last rule is somewhat strange, but it means that if the Will of Magic itself ever possesses a wizard, which has actually been known to happen, the wizard should merely allow the Magic to do what it will. It’s not unlike the concept of allowing the Holy Spirit to enter ones body, if any wizard actually believed in God. Those who break the rules are severely punished by the PQ. That is not to say that the PQ created the laws or is technically responsible for enforcing them, but the council has always served that function since its formation. Talent and Study The one important thing about Magic is that anyone can learn to use it. It is not the purview of a chosen few, but conversely there are not many who ever do learn to tap the energy source. Most people do work a bit of Magic, whether they know it or not; most often it’s passed off as luck or coincidence. However, with training anyone could learn to be a wizard. Magic, though, is like music; some people have a natural talent for it. You can sit anyone in front of a piano and they can, eventually, learn to play, but only the truly talented will ever go on to write their own cantatas. Magic is similar, but imagine that there are only a handful of pianos in the world. Because it’s rare for a wizard to find a talented new student, Magic remains the domain of those who would dedicate their lives to the Art, and dabblers are highly discouraged. There are very good reasons that those with talent should be trained if they are found. Most importantly, Magic can become an addiction. While not truly physically addictive, it can be very difficult to resist the desire to use Magic to gather more and more personal power or wealth. It is for this reason that elder wizards obey the rule to train those they come upon with the talent, to help prevent Magical disasters. Conclusion Magic is, like any other source of power, a temptation. Wizards are often tempted to use greater and greater amounts of Magic until eventually it overwhelms them and burns them out, or worse, turns them into a Wraith. Wraiths are like Magic vampires, draining the life essence out of living things around them. Most wizards learn to temper their desire for greater power with the danger inherent in using more raw energy. True masters learn to control Magic with subtlety and grace, using Magic’s own natural currents to perform what they want. They are able to perform near miracles without harnessing a tenth of the power a lesser trained wizard would use. This is the great truth of Magic; the more one learns about it, the less they require of it to make their will a reality. In the end, all that matters is skill and desire.